// +build !windows package winloader import "fmt" // LoadFromFile loads a Windows module from file using the native Windows // loader. func LoadFromFile(name string) (Module, error) { return nil, fmt.Errorf("unsupported platform") } // LoadFromMemory loads a Windows module from memory. func LoadFromMemory(data []byte) (Module, error) { return nil, fmt.Errorf("unsupported platform") } // AddToCache adds a module to the loader cache, allowing in-memory libraries // to link to it. Note that modules in the cache must exist in the same // address space. func AddToCache(name string, module Module) error { return nil }