// Package slicer contains utility classes for handling slices package slicer // Imports import "sort" import "fmt" import "strings" // Float32Slicer handles slices of float32 type Float32Slicer struct { slice []float32 } // Float32 creates a new Float32Slicer func Float32(slice ...[]float32) *Float32Slicer { if len(slice) > 0 { return &Float32Slicer{slice: slice[0]} } return &Float32Slicer{} } // Add a float32 value to the slicer func (s *Float32Slicer) Add(value float32, additional ...float32) { s.slice = append(s.slice, value) s.slice = append(s.slice, additional...) } // AddUnique adds a float32 value to the slicer if it does not already exist func (s *Float32Slicer) AddUnique(value float32, additional ...float32) { if !s.Contains(value) { s.slice = append(s.slice, value) } // Add additional values for _, value := range additional { if !s.Contains(value) { s.slice = append(s.slice, value) } } } // AddSlice adds a float32 slice to the slicer func (s *Float32Slicer) AddSlice(value []float32) { s.slice = append(s.slice, value...) } // AsSlice returns the slice func (s *Float32Slicer) AsSlice() []float32 { return s.slice } // AddSlicer appends a Float32Slicer to the slicer func (s *Float32Slicer) AddSlicer(value *Float32Slicer) { s.slice = append(s.slice, value.AsSlice()...) } // Filter the slice based on the given function func (s *Float32Slicer) Filter(fn func(float32) bool) *Float32Slicer { result := &Float32Slicer{} for _, elem := range s.slice { if fn(elem) { result.Add(elem) } } return result } // Each runs a function on every element of the slice func (s *Float32Slicer) Each(fn func(float32)) { for _, elem := range s.slice { fn(elem) } } // Contains indicates if the given value is in the slice func (s *Float32Slicer) Contains(matcher float32) bool { result := false for _, elem := range s.slice { if elem == matcher { result = true } } return result } // Length returns the number of elements in the slice func (s *Float32Slicer) Length() int { return len(s.slice) } // Clear all elements in the slice func (s *Float32Slicer) Clear() { s.slice = []float32{} } // Deduplicate removes duplicate values from the slice func (s *Float32Slicer) Deduplicate() { result := &Float32Slicer{} for _, elem := range s.slice { if !result.Contains(elem) { result.Add(elem) } } s.slice = result.AsSlice() } // Join returns a string with the slicer elements separated by the given separator func (s *Float32Slicer) Join(separator string) string { var builder strings.Builder // Shortcut no elements if len(s.slice) == 0 { return "" } // Iterate over length - 1 index := 0 for index = 0; index < len(s.slice)-1; index++ { builder.WriteString(fmt.Sprintf("%v%s", s.slice[index], separator)) } builder.WriteString(fmt.Sprintf("%v", s.slice[index])) result := builder.String() return result } // Sort the slice values func (s *Float32Slicer) Sort() { sort.Slice(s.slice, func(i, j int) bool { return s.slice[i] < s.slice[j] }) }