rum-goggles/v1/vendor/github.com/robertkrimen/otto/value.go
2024-04-04 10:46:14 -04:00

985 lines
25 KiB
Go

package otto
import (
"encoding/json"
"fmt"
"math"
"reflect"
"strconv"
"unicode/utf16"
)
type valueKind int
const (
valueUndefined valueKind = iota
valueNull
valueNumber
valueString
valueBoolean
valueObject
// These are invalid outside of the runtime.
valueEmpty
valueResult
valueReference
)
// Value is the representation of a JavaScript value.
type Value struct {
kind valueKind
value interface{}
}
func (v Value) safe() bool {
return v.kind < valueEmpty
}
var (
emptyValue = Value{kind: valueEmpty}
nullValue = Value{kind: valueNull}
falseValue = Value{kind: valueBoolean, value: false}
trueValue = Value{kind: valueBoolean, value: true}
)
// ToValue will convert an interface{} value to a value digestible by otto/JavaScript
//
// This function will not work for advanced types (struct, map, slice/array, etc.) and
// you should use Otto.ToValue instead.
func ToValue(value interface{}) (Value, error) {
result := Value{}
err := catchPanic(func() {
result = toValue(value)
})
return result, err
}
func (v Value) isEmpty() bool {
return v.kind == valueEmpty
}
// Undefined
// UndefinedValue will return a Value representing undefined.
func UndefinedValue() Value {
return Value{}
}
// IsDefined will return false if the value is undefined, and true otherwise.
func (v Value) IsDefined() bool {
return v.kind != valueUndefined
}
// IsUndefined will return true if the value is undefined, and false otherwise.
func (v Value) IsUndefined() bool {
return v.kind == valueUndefined
}
// NullValue will return a Value representing null.
func NullValue() Value {
return Value{kind: valueNull}
}
// IsNull will return true if the value is null, and false otherwise.
func (v Value) IsNull() bool {
return v.kind == valueNull
}
// ---
func (v Value) isCallable() bool {
o, ok := v.value.(*object)
return ok && o.isCall()
}
// Call the value as a function with the given this value and argument list and
// return the result of invocation. It is essentially equivalent to:
//
// value.apply(thisValue, argumentList)
//
// An undefined value and an error will result if:
//
// 1. There is an error during conversion of the argument list
// 2. The value is not actually a function
// 3. An (uncaught) exception is thrown
func (v Value) Call(this Value, argumentList ...interface{}) (Value, error) {
result := Value{}
err := catchPanic(func() {
// FIXME
result = v.call(nil, this, argumentList...)
})
if !v.safe() {
v = Value{}
}
return result, err
}
func (v Value) call(rt *runtime, this Value, argumentList ...interface{}) Value {
if function, ok := v.value.(*object); ok {
return function.call(this, function.runtime.toValueArray(argumentList...), false, nativeFrame)
}
panic(rt.panicTypeError("call %q is not an object", v.value))
}
func (v Value) constructSafe(rt *runtime, this Value, argumentList ...interface{}) (Value, error) {
result := Value{}
err := catchPanic(func() {
result = v.construct(rt, this, argumentList...)
})
return result, err
}
func (v Value) construct(rt *runtime, this Value, argumentList ...interface{}) Value { //nolint: unparam
if fn, ok := v.value.(*object); ok {
return fn.construct(fn.runtime.toValueArray(argumentList...))
}
panic(rt.panicTypeError("construct %q is not an object", v.value))
}
// IsPrimitive will return true if value is a primitive (any kind of primitive).
func (v Value) IsPrimitive() bool {
return !v.IsObject()
}
// IsBoolean will return true if value is a boolean (primitive).
func (v Value) IsBoolean() bool {
return v.kind == valueBoolean
}
// IsNumber will return true if value is a number (primitive).
func (v Value) IsNumber() bool {
return v.kind == valueNumber
}
// IsNaN will return true if value is NaN (or would convert to NaN).
func (v Value) IsNaN() bool {
switch value := v.value.(type) {
case float64:
return math.IsNaN(value)
case float32:
return math.IsNaN(float64(value))
case int, int8, int32, int64:
return false
case uint, uint8, uint32, uint64:
return false
}
return math.IsNaN(v.float64())
}
// IsString will return true if value is a string (primitive).
func (v Value) IsString() bool {
return v.kind == valueString
}
// IsObject will return true if value is an object.
func (v Value) IsObject() bool {
return v.kind == valueObject
}
// IsFunction will return true if value is a function.
func (v Value) IsFunction() bool {
if v.kind != valueObject {
return false
}
return v.value.(*object).class == classFunctionName
}
// Class will return the class string of the value or the empty string if value is not an object.
//
// The return value will (generally) be one of:
//
// Object
// Function
// Array
// String
// Number
// Boolean
// Date
// RegExp
func (v Value) Class() string {
if v.kind != valueObject {
return ""
}
return v.value.(*object).class
}
func (v Value) isArray() bool { //nolint: unused
if v.kind != valueObject {
return false
}
return isArray(v.value.(*object))
}
func (v Value) isStringObject() bool { //nolint: unused
if v.kind != valueObject {
return false
}
return v.value.(*object).class == classStringName
}
func (v Value) isBooleanObject() bool { //nolint: unused
if v.kind != valueObject {
return false
}
return v.value.(*object).class == classBooleanName
}
func (v Value) isNumberObject() bool { //nolint: unused
if v.kind != valueObject {
return false
}
return v.value.(*object).class == classNumberName
}
func (v Value) isDate() bool { //nolint: unused
if v.kind != valueObject {
return false
}
return v.value.(*object).class == classDateName
}
func (v Value) isRegExp() bool {
if v.kind != valueObject {
return false
}
return v.value.(*object).class == classRegExpName
}
func (v Value) isError() bool { //nolint: unused
if v.kind != valueObject {
return false
}
return v.value.(*object).class == classErrorName
}
// ---
func reflectValuePanic(value interface{}, kind reflect.Kind) {
// FIXME?
switch kind {
case reflect.Struct:
panic(newError(nil, "TypeError", 0, "invalid value (struct): missing runtime: %v (%T)", value, value))
case reflect.Map:
panic(newError(nil, "TypeError", 0, "invalid value (map): missing runtime: %v (%T)", value, value))
case reflect.Slice:
panic(newError(nil, "TypeError", 0, "invalid value (slice): missing runtime: %v (%T)", value, value))
}
}
func toValue(value interface{}) Value {
switch value := value.(type) {
case Value:
return value
case bool:
return Value{valueBoolean, value}
case int:
return Value{valueNumber, value}
case int8:
return Value{valueNumber, value}
case int16:
return Value{valueNumber, value}
case int32:
return Value{valueNumber, value}
case int64:
return Value{valueNumber, value}
case uint:
return Value{valueNumber, value}
case uint8:
return Value{valueNumber, value}
case uint16:
return Value{valueNumber, value}
case uint32:
return Value{valueNumber, value}
case uint64:
return Value{valueNumber, value}
case float32:
return Value{valueNumber, float64(value)}
case float64:
return Value{valueNumber, value}
case []uint16:
return Value{valueString, value}
case string:
return Value{valueString, value}
// A rune is actually an int32, which is handled above
case *object:
return Value{valueObject, value}
case *Object:
return Value{valueObject, value.object}
case Object:
return Value{valueObject, value.object}
case referencer: // reference is an interface (already a pointer)
return Value{valueReference, value}
case result:
return Value{valueResult, value}
case nil:
// TODO Ugh.
return Value{}
case reflect.Value:
for value.Kind() == reflect.Ptr {
// We were given a pointer, so we'll drill down until we get a non-pointer
//
// These semantics might change if we want to start supporting pointers to values transparently
// (It would be best not to depend on this behavior)
// FIXME: UNDEFINED
if value.IsNil() {
return Value{}
}
value = value.Elem()
}
switch value.Kind() {
case reflect.Bool:
return Value{valueBoolean, value.Bool()}
case reflect.Int:
return Value{valueNumber, int(value.Int())}
case reflect.Int8:
return Value{valueNumber, int8(value.Int())}
case reflect.Int16:
return Value{valueNumber, int16(value.Int())}
case reflect.Int32:
return Value{valueNumber, int32(value.Int())}
case reflect.Int64:
return Value{valueNumber, value.Int()}
case reflect.Uint:
return Value{valueNumber, uint(value.Uint())}
case reflect.Uint8:
return Value{valueNumber, uint8(value.Uint())}
case reflect.Uint16:
return Value{valueNumber, uint16(value.Uint())}
case reflect.Uint32:
return Value{valueNumber, uint32(value.Uint())}
case reflect.Uint64:
return Value{valueNumber, value.Uint()}
case reflect.Float32:
return Value{valueNumber, float32(value.Float())}
case reflect.Float64:
return Value{valueNumber, value.Float()}
case reflect.String:
return Value{valueString, value.String()}
default:
reflectValuePanic(value.Interface(), value.Kind())
}
default:
return toValue(reflect.ValueOf(value))
}
// FIXME?
panic(newError(nil, "TypeError", 0, "invalid value: %v (%T)", value, value))
}
// String will return the value as a string.
//
// This method will make return the empty string if there is an error.
func (v Value) String() string {
var result string
catchPanic(func() { //nolint: errcheck, gosec
result = v.string()
})
return result
}
// ToBoolean will convert the value to a boolean (bool).
//
// ToValue(0).ToBoolean() => false
// ToValue("").ToBoolean() => false
// ToValue(true).ToBoolean() => true
// ToValue(1).ToBoolean() => true
// ToValue("Nothing happens").ToBoolean() => true
//
// If there is an error during the conversion process (like an uncaught exception), then the result will be false and an error.
func (v Value) ToBoolean() (bool, error) {
result := false
err := catchPanic(func() {
result = v.bool()
})
return result, err
}
func (v Value) numberValue() Value {
if v.kind == valueNumber {
return v
}
return Value{valueNumber, v.float64()}
}
// ToFloat will convert the value to a number (float64).
//
// ToValue(0).ToFloat() => 0.
// ToValue(1.1).ToFloat() => 1.1
// ToValue("11").ToFloat() => 11.
//
// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
func (v Value) ToFloat() (float64, error) {
result := float64(0)
err := catchPanic(func() {
result = v.float64()
})
return result, err
}
// ToInteger will convert the value to a number (int64).
//
// ToValue(0).ToInteger() => 0
// ToValue(1.1).ToInteger() => 1
// ToValue("11").ToInteger() => 11
//
// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
func (v Value) ToInteger() (int64, error) {
result := int64(0)
err := catchPanic(func() {
result = v.number().int64
})
return result, err
}
// ToString will convert the value to a string (string).
//
// ToValue(0).ToString() => "0"
// ToValue(false).ToString() => "false"
// ToValue(1.1).ToString() => "1.1"
// ToValue("11").ToString() => "11"
// ToValue('Nothing happens.').ToString() => "Nothing happens."
//
// If there is an error during the conversion process (like an uncaught exception), then the result will be the empty string ("") and an error.
func (v Value) ToString() (string, error) {
result := ""
err := catchPanic(func() {
result = v.string()
})
return result, err
}
func (v Value) object() *object {
if v, ok := v.value.(*object); ok {
return v
}
return nil
}
// Object will return the object of the value, or nil if value is not an object.
//
// This method will not do any implicit conversion. For example, calling this method on a string primitive value will not return a String object.
func (v Value) Object() *Object {
if obj, ok := v.value.(*object); ok {
return &Object{
object: obj,
value: v,
}
}
return nil
}
func (v Value) reference() referencer {
value, _ := v.value.(referencer)
return value
}
func (v Value) resolve() Value {
if value, ok := v.value.(referencer); ok {
return value.getValue()
}
return v
}
var (
nan float64 = math.NaN()
positiveInfinity float64 = math.Inf(+1)
negativeInfinity float64 = math.Inf(-1)
positiveZero float64 = 0
negativeZero float64 = math.Float64frombits(0 | (1 << 63))
)
// NaNValue will return a value representing NaN.
//
// It is equivalent to:
//
// ToValue(math.NaN())
func NaNValue() Value {
return Value{valueNumber, nan}
}
func positiveInfinityValue() Value {
return Value{valueNumber, positiveInfinity}
}
func negativeInfinityValue() Value {
return Value{valueNumber, negativeInfinity}
}
func positiveZeroValue() Value {
return Value{valueNumber, positiveZero}
}
func negativeZeroValue() Value {
return Value{valueNumber, negativeZero}
}
// TrueValue will return a value representing true.
//
// It is equivalent to:
//
// ToValue(true)
func TrueValue() Value {
return Value{valueBoolean, true}
}
// FalseValue will return a value representing false.
//
// It is equivalent to:
//
// ToValue(false)
func FalseValue() Value {
return Value{valueBoolean, false}
}
func sameValue(x Value, y Value) bool {
if x.kind != y.kind {
return false
}
switch x.kind {
case valueUndefined, valueNull:
return true
case valueNumber:
x := x.float64()
y := y.float64()
if math.IsNaN(x) && math.IsNaN(y) {
return true
}
if x == y {
if x == 0 {
// Since +0 != -0
return math.Signbit(x) == math.Signbit(y)
}
return true
}
return false
case valueString:
return x.string() == y.string()
case valueBoolean:
return x.bool() == y.bool()
case valueObject:
return x.object() == y.object()
default:
panic(hereBeDragons())
}
}
func strictEqualityComparison(x Value, y Value) bool {
if x.kind != y.kind {
return false
}
switch x.kind {
case valueUndefined, valueNull:
return true
case valueNumber:
x := x.float64()
y := y.float64()
if math.IsNaN(x) && math.IsNaN(y) {
return false
}
return x == y
case valueString:
return x.string() == y.string()
case valueBoolean:
return x.bool() == y.bool()
case valueObject:
return x.object() == y.object()
default:
panic(hereBeDragons())
}
}
// Export will attempt to convert the value to a Go representation
// and return it via an interface{} kind.
//
// Export returns an error, but it will always be nil. It is present
// for backwards compatibility.
//
// If a reasonable conversion is not possible, then the original
// value is returned.
//
// undefined -> nil (FIXME?: Should be Value{})
// null -> nil
// boolean -> bool
// number -> A number type (int, float32, uint64, ...)
// string -> string
// Array -> []interface{}
// Object -> map[string]interface{}
func (v Value) Export() (interface{}, error) {
return v.export(), nil
}
func (v Value) export() interface{} {
switch v.kind {
case valueUndefined:
return nil
case valueNull:
return nil
case valueNumber, valueBoolean:
return v.value
case valueString:
switch value := v.value.(type) {
case string:
return value
case []uint16:
return string(utf16.Decode(value))
}
case valueObject:
obj := v.object()
switch value := obj.value.(type) {
case *goStructObject:
return value.value.Interface()
case *goMapObject:
return value.value.Interface()
case *goArrayObject:
return value.value.Interface()
case *goSliceObject:
return value.value.Interface()
}
if obj.class == classArrayName {
result := make([]interface{}, 0)
lengthValue := obj.get(propertyLength)
length := lengthValue.value.(uint32)
kind := reflect.Invalid
keyKind := reflect.Invalid
elemKind := reflect.Invalid
state := 0
var t reflect.Type
for index := uint32(0); index < length; index++ {
name := strconv.FormatInt(int64(index), 10)
if !obj.hasProperty(name) {
continue
}
value := obj.get(name).export()
t = reflect.TypeOf(value)
var k, kk, ek reflect.Kind
if t != nil {
k = t.Kind()
switch k {
case reflect.Map:
kk = t.Key().Kind()
fallthrough
case reflect.Array, reflect.Chan, reflect.Ptr, reflect.Slice:
ek = t.Elem().Kind()
}
}
if state == 0 {
kind = k
keyKind = kk
elemKind = ek
state = 1
} else if state == 1 && (kind != k || keyKind != kk || elemKind != ek) {
state = 2
}
result = append(result, value)
}
if state != 1 || kind == reflect.Interface || t == nil {
// No common type
return result
}
// Convert to the common type
val := reflect.MakeSlice(reflect.SliceOf(t), len(result), len(result))
for i, v := range result {
val.Index(i).Set(reflect.ValueOf(v))
}
return val.Interface()
}
result := make(map[string]interface{})
// TODO Should we export everything? Or just what is enumerable?
obj.enumerate(false, func(name string) bool {
value := obj.get(name)
if value.IsDefined() {
result[name] = value.export()
}
return true
})
return result
}
if v.safe() {
return v
}
return Value{}
}
func (v Value) evaluateBreakContinue(labels []string) resultKind {
result := v.value.(result)
if result.kind == resultBreak || result.kind == resultContinue {
for _, label := range labels {
if label == result.target {
return result.kind
}
}
}
return resultReturn
}
func (v Value) evaluateBreak(labels []string) resultKind {
result := v.value.(result)
if result.kind == resultBreak {
for _, label := range labels {
if label == result.target {
return result.kind
}
}
}
return resultReturn
}
// Make a best effort to return a reflect.Value corresponding to reflect.Kind, but
// fallback to just returning the Go value we have handy.
func (v Value) toReflectValue(typ reflect.Type) (reflect.Value, error) {
kind := typ.Kind()
switch kind {
case reflect.Float32, reflect.Float64, reflect.Interface:
default:
switch value := v.value.(type) {
case float32:
_, frac := math.Modf(float64(value))
if frac > 0 {
return reflect.Value{}, fmt.Errorf("RangeError: %v to reflect.Kind: %v", value, kind)
}
case float64:
_, frac := math.Modf(value)
if frac > 0 {
return reflect.Value{}, fmt.Errorf("RangeError: %v to reflect.Kind: %v", value, kind)
}
}
}
switch kind {
case reflect.Bool: // Bool
return reflect.ValueOf(v.bool()).Convert(typ), nil
case reflect.Int: // Int
// We convert to float64 here because converting to int64 will not tell us
// if a value is outside the range of int64
tmp := toIntegerFloat(v)
if tmp < floatMinInt || tmp > floatMaxInt {
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to int", tmp, v)
}
return reflect.ValueOf(int(tmp)).Convert(typ), nil
case reflect.Int8: // Int8
tmp := v.number().int64
if tmp < int64MinInt8 || tmp > int64MaxInt8 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int8", tmp, v)
}
return reflect.ValueOf(int8(tmp)).Convert(typ), nil
case reflect.Int16: // Int16
tmp := v.number().int64
if tmp < int64MinInt16 || tmp > int64MaxInt16 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int16", tmp, v)
}
return reflect.ValueOf(int16(tmp)).Convert(typ), nil
case reflect.Int32: // Int32
tmp := v.number().int64
if tmp < int64MinInt32 || tmp > int64MaxInt32 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int32", tmp, v)
}
return reflect.ValueOf(int32(tmp)).Convert(typ), nil
case reflect.Int64: // Int64
// We convert to float64 here because converting to int64 will not tell us
// if a value is outside the range of int64
tmp := toIntegerFloat(v)
if tmp < floatMinInt64 || tmp > floatMaxInt64 {
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to int", tmp, v)
}
return reflect.ValueOf(int64(tmp)).Convert(typ), nil
case reflect.Uint: // Uint
// We convert to float64 here because converting to int64 will not tell us
// if a value is outside the range of uint
tmp := toIntegerFloat(v)
if tmp < 0 || tmp > floatMaxUint {
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to uint", tmp, v)
}
return reflect.ValueOf(uint(tmp)).Convert(typ), nil
case reflect.Uint8: // Uint8
tmp := v.number().int64
if tmp < 0 || tmp > int64MaxUint8 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint8", tmp, v)
}
return reflect.ValueOf(uint8(tmp)).Convert(typ), nil
case reflect.Uint16: // Uint16
tmp := v.number().int64
if tmp < 0 || tmp > int64MaxUint16 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint16", tmp, v)
}
return reflect.ValueOf(uint16(tmp)).Convert(typ), nil
case reflect.Uint32: // Uint32
tmp := v.number().int64
if tmp < 0 || tmp > int64MaxUint32 {
return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint32", tmp, v)
}
return reflect.ValueOf(uint32(tmp)).Convert(typ), nil
case reflect.Uint64: // Uint64
// We convert to float64 here because converting to int64 will not tell us
// if a value is outside the range of uint64
tmp := toIntegerFloat(v)
if tmp < 0 || tmp > floatMaxUint64 {
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to uint64", tmp, v)
}
return reflect.ValueOf(uint64(tmp)).Convert(typ), nil
case reflect.Float32: // Float32
tmp := v.float64()
tmp1 := tmp
if 0 > tmp1 {
tmp1 = -tmp1
}
if tmp1 > 0 && (tmp1 < math.SmallestNonzeroFloat32 || tmp1 > math.MaxFloat32) {
return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to float32", tmp, v)
}
return reflect.ValueOf(float32(tmp)).Convert(typ), nil
case reflect.Float64: // Float64
value := v.float64()
return reflect.ValueOf(value).Convert(typ), nil
case reflect.String: // String
return reflect.ValueOf(v.string()).Convert(typ), nil
case reflect.Invalid: // Invalid
case reflect.Complex64: // FIXME? Complex64
case reflect.Complex128: // FIXME? Complex128
case reflect.Chan: // FIXME? Chan
case reflect.Func: // FIXME? Func
case reflect.Ptr: // FIXME? Ptr
case reflect.UnsafePointer: // FIXME? UnsafePointer
default:
switch v.kind {
case valueObject:
obj := v.object()
switch vl := obj.value.(type) {
case *goStructObject: // Struct
return reflect.ValueOf(vl.value.Interface()), nil
case *goMapObject: // Map
return reflect.ValueOf(vl.value.Interface()), nil
case *goArrayObject: // Array
return reflect.ValueOf(vl.value.Interface()), nil
case *goSliceObject: // Slice
return reflect.ValueOf(vl.value.Interface()), nil
}
exported := reflect.ValueOf(v.export())
if exported.Type().ConvertibleTo(typ) {
return exported.Convert(typ), nil
}
return reflect.Value{}, fmt.Errorf("TypeError: could not convert %v to reflect.Type: %v", exported, typ)
case valueEmpty, valueResult, valueReference:
// These are invalid, and should panic
default:
return reflect.ValueOf(v.value), nil
}
}
// FIXME Should this end up as a TypeError?
panic(fmt.Errorf("invalid conversion of %v (%v) to reflect.Type: %v", v.kind, v, typ))
}
func stringToReflectValue(value string, kind reflect.Kind) (reflect.Value, error) {
switch kind {
case reflect.Bool:
value, err := strconv.ParseBool(value)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(value), nil
case reflect.Int:
value, err := strconv.ParseInt(value, 0, 0)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(int(value)), nil
case reflect.Int8:
value, err := strconv.ParseInt(value, 0, 8)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(int8(value)), nil
case reflect.Int16:
value, err := strconv.ParseInt(value, 0, 16)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(int16(value)), nil
case reflect.Int32:
value, err := strconv.ParseInt(value, 0, 32)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(int32(value)), nil
case reflect.Int64:
value, err := strconv.ParseInt(value, 0, 64)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(value), nil
case reflect.Uint:
value, err := strconv.ParseUint(value, 0, 0)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(uint(value)), nil
case reflect.Uint8:
value, err := strconv.ParseUint(value, 0, 8)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(uint8(value)), nil
case reflect.Uint16:
value, err := strconv.ParseUint(value, 0, 16)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(uint16(value)), nil
case reflect.Uint32:
value, err := strconv.ParseUint(value, 0, 32)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(uint32(value)), nil
case reflect.Uint64:
value, err := strconv.ParseUint(value, 0, 64)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(value), nil
case reflect.Float32:
value, err := strconv.ParseFloat(value, 32)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(float32(value)), nil
case reflect.Float64:
value, err := strconv.ParseFloat(value, 64)
if err != nil {
return reflect.Value{}, err
}
return reflect.ValueOf(value), nil
case reflect.String:
return reflect.ValueOf(value), nil
}
// FIXME This should end up as a TypeError?
panic(fmt.Errorf("invalid conversion of %q to reflect.Kind: %v", value, kind))
}
// MarshalJSON implements json.Marshaller.
func (v Value) MarshalJSON() ([]byte, error) {
switch v.kind {
case valueUndefined, valueNull:
return []byte("null"), nil
case valueBoolean, valueNumber:
return json.Marshal(v.value)
case valueString:
return json.Marshal(v.string())
case valueObject:
return v.Object().MarshalJSON()
}
return nil, fmt.Errorf("invalid type %v", v.kind)
}